Ryzom takes a very unique approach to its class and level system in the way that there really aren't definitive classes as such and levels are achieved in specific skills- of which there are hundreds to choose from, ranging from archery to flame magic. Ryzom is ultimately a sandbox style affair with almost no linearity and with as much creative freedom afforded to a player this side of Eve Online. Overall the graphical experience of Ryzom is somewhat of a mixed bag but honestly I can say the game has aged gracefully with one or two exceptions. Character models too look wooden and while this is a sign of the game s age, you can't help but crave a little something extra. Players are given the choice of four races and while they are adequate- the races are simply boring and inferior to the landscape in which they exist. As the game is of a certain age it is ultimately pleasantly surprising to find such visual appeal and truly disconcerting when compared to the somewhat lackluster imagination of some of the newer games on the market.Īlas with every compliment must come a criticism and while the environmental detail of Ryzom is great, the character design is regretfully dull. The art direction verges on flawless as the game becomes unlike anything you have played before, the world flows effortlessly from one temperate to another and it really can leave the player in a state of awe at the time and care obviously gone into crafting such a playing terrain. Ryzom has a unique charm that is again presented through the visuals and the game world of Atys is a joy to behold at times as landscapes change from desert to tropical with great beauty and color. Of course as this game is of an older generation it would be unfair to simply dismiss the game on the grounds of outdated visuals, but Ryzom still packs a little graphical flare and beauty for a game of six years. Of course Ryzom has its faults and the low population only projects the worries stated previously, however if you can ignore this, Ryzom is one to try, now to dive even deeper. Surprisingly with these concerns stated, Ryzom is a game so charming and unique that it becomes impossible not to enjoy and with great sandbox game play it is one of those oh-so-rare hidden gems of the MMORPG genre. The games turbulent history can only inspire a sense of uncertainty in any loyalties you may impact on it and while it is stable for now you cannot lose that resounding feeling that you may just be wasting your time on a game that could slip into silent death at any point. While the Blizzards and SOEs of this world may not be celebrated and popular in their ethics, there is something in their hugeness that creates a feeling of safety and warmth while playing Ryzom you can't help but feel that the shaky fabric of the game world may slip away forever at any moment. Naturally when it comes to taking a second glance at this game, one cannot help but feel a little apprehensive. In short, Ryzom is like child of divorce neglected but tragically full of dreams and aspirations of a better time. Throughout its six years it has seen several houses of ownership, a name change and also a prolonged closure. Six years on we catch up with the woefully ignored Ryzom to examine the game in its current state.ĭue to numerous reasons, Ryzom has had somewhat of troubled life span. In this orgy of online role-playing newness two figures cut a strong impression, sadly neither were the game of topic EverQuest 2 and World of Warcraft fought for our attention and all those in their bloody path perished to obscurity. In 2004 the MMORPG genre saw a revolution a golden year of hope and glory conventions were redefined and adventures started afresh in lands unexplored and wild.
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